I even like the sprites over a 3d rendering because they are so well presented. If only I had the organisation skills to get enough people to buy the game and play a scenario co-operatively. I haven’t dabbled in the multiplayer at all, but the idea of being able to co-ordinate (or not) a group of friends to take part in a battle against the AI sounds enthralling. Where you can put thought rather than reaction skills into your combat decisions and then watch them play out for good or for ill is just exactly where I want a Civil War game to be. I’ve still yet to become proficient at the game, but just being there, soaked in the history and seeing these units move and respond at a considered pace, where you can take in the spectacle of the battle. TC2M presented a glimmer of hope which has now been fully realised in SoW. Most Civil War games touted around the strategy arena tend to be Grand Strategy Abstractions, and they often leave me cold. Its one of the most rewarding Civil War wargames thats played on a more tactical level. This story would continue, but I have a horrible computer, and I didn't enable auto-save.Thoroughly enjoyed this podcast, I’m currently surfing on the wave of an American Civil War vibe (which is odd for a Brit), listening to the Killer Angels audiobook, watching Gettysburg the movie, playing Scourge of War. There's a hill in the way, so you have no way of ensuring that help will come. Your armies are being pushed back, Jerome hasn't left the farm in 30 minutes, and that order you sent 5 minutes ago trying to get help from 1st Corp feels like an eternity. While storming Hougoumont, you might make a mistake, like me. The most exciting moments come from the unknown you have no control. In the heat of battle, it's really easy to get turned around, get confused on which marshals are engaging where, and you make mistakes. The intensity and excitement of this game honestly comes from the HITS mode. There isn't a game like it on the market: its a mix of Total War and turn-based tile games. I'm far from an expert, but within the time I have played this game, it has been quite the ride. I bought this game during a sale, and I am really impressed. Highly accurate historical battlefield maps and general purpose battle maps.New and improved interface for easier command and control.Tons of engine tweaks and adjustments to suit Napoleonic Warfare- Units can now take cover in buildings!.An all new Sandbox campaign mode adding a strategic layer to your tactical battles.A great amount of content, including 20 singleplayer scenarios.Huge Napoleonic-era armies marching and fighting across enormous historical maps.Additionally, the new order of battle browser and a host of other new screens make it so that players will only have their own strategies to blame for failure. The number of buttons on the screen has been reduced and replaced by a context-sensitive popup menu (optional) and it is now easier than ever to set formations in the desired position and with the preferred facing. Interface The user interface had a major overhaul compared to previous SoW titles. Leaders stand out well enough to easily find them. All units have historical uniforms and carry historical flags.
Players can zoom out to great heights to get the best overview of the battle, or zoom in and get right into the action. Style Scourge of War: Waterloo has 2D sprites drawn on a 3D terrain and in doing so, is capable of showing far larger armies than most games out there. Meaning that during the battle, they get orders from above, interpret them and form a strategy with them, then, they will send out their couriers to deliver their own orders to the units directly under their control. Players are not by definition placed on top of this chain (though it is possible), but are often placed somewhere in between. More importantly, however, is the fact that the game simulates the complete chain of command. First of all Scourge of War: Waterloo offers a lot more realism than any similar title on the market, having historical unit names, weapons, formations etc. In reality though, there is a whole lot more going on. Gameplay At first glance, the player is tasked with moving huge bodies of troops into position to crush the enemy, be it with sheer numbers or superior tactics. The game boasts 20 historical scenarios (from the French, Prussian and British perspectives), 3 multiplayer scenarios, unlimited user generated sandbox scenarios, and a sandbox campaign, which adds a campaign layer to the game providing more context for sandbox battles.
It is by far the most detailed game about the final battle of the War of the Seventh Coalition. About This Game Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history.